Been playing around with some texturing in substance painter today. Mostly to get properly familiar with the software. Enjoying it so far. In a week or so I will do another and final pass on the spaceship.
Started to set up composition for the piece. When I get satisfied with that I will finalize shaders and a couple of small things I still need to model, and then head on into post-process.
Working on some fan art of Bates Motel / Psycho. I saw the original location at Universal Studios as a kid, and when I saw the series now I wanted to create the mansion. I have used references from both the psycho location and the Bates Motel-series location. I took some screenshots from the series as well. The geometry is mostly done. Some tweaking here and there still needed. I am starting on material creation and composition next.
Picked up this car again and started to create a scene to future her in. Going to add some dusty, rusty old models to the scene, then create lights and materials for the overall scene.
I felt I was using reset xform and collapsing too much, so I made a very, very simple script to make this a one click button. All you need to do is open a new script and add this in.
modPanel.addModToSelection (XForm ()) ui:on
macros.run “Modifier Stack” “Convert_to_Poly”
Then select all of this script from within the script editor and drag and drop it to a toolbar you have created. And that’s all. Don’t worry about saving your script, it’s all stored in the button, so you can just close out your script editor.
If this was useful to you, but you are getting problems with it, let me know in the comments and Ill assist. This code was done in Max 2016.
Finished up the old worn and rusty fan. Put it up on CGtrader.